![]() With the Nintendo Switch offering itself so well to party and co-operative gameplay experiences, perhaps more so than most other consoles currently on the market, it is extremely fitting that it is the Switch that is offering Portal 2's co-op another chance to shine. Turning the eerie and isolating gameplay that the Portal series is famous for into a dynamic and interactive co-op experience is an excellent addition to the puzzle-based gameplay, with the robotic characters of co-op not breaking the immersion or validity of the campaign's themes of seclusion and mystery. Not only does this co-op mode provide key additional context to the mysterious inner-workings and purpose of Aperture Science, but it additionally provides an excellent facet to Portal's gameplay that many gamers never even realized they wanted. Loosely guided by the infamous and murderous AI GLaDOS, gamers play as either Atlas or P-body, two uniquely shaped and dispensable robots who are plunged into increasingly difficult courses as part of the co-op campaign. ![]() The premise of Portal 2's co-op is that a player and a friend play as two robot test subjects who solve puzzle rooms as part of the Cooperative Testing Initiative created by Aperture Science. ![]() Not just awkwardly adding a duplicate character model to the same puzzle rooms as the single-player story, Portal 2's co-op creates its own unique lore and place within the Portal universe. ![]() After all, with Portal 2 being considered one of the most influential sci-fi games ever, it must have got a lot of things right. It would be good to first contextualize why Portal 2's co-op was so well received by fans to begin with, to then fully understand how it will translate so well to the Nintendo Switch. ![]()
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